摘要 |
<p>PROBLEM TO BE SOLVED: To achieve a Pachinko machine capable of determining what kind of button performance is popular among players.SOLUTION: A performance indicator 30 displays a message image M, namely "press a button!," at timing of a button performance, and displays a button performance image G1 in a background moving picture H when a performance button 9 is pressed and operated within valid time. The number of times for pressing and operating the performance button 9 is added according to a variation/performance pattern type in that a button performance image appears, and distinction of sex and an age bracket of a player, and the totaled data are transmitted to a hall computer.</p> |