发明名称 GAME MACHINE
摘要 <p>PROBLEM TO BE SOLVED: To provide a game machine which can easily prevent a damage produced by "Shikomi" (preparation).SOLUTION: When all reels stop, a display control part displays the number of payout tokens on a display part of payout number in the case that a small prize pattern wins a prize, and makes the display part of payout number be in a "lights-out" state in the case that every prize pattern does not win a prize. Furthermore, when returning from power interruption, the display control part displays the same contents as the contents displayed before the power interruption on the display part of payout number, and if changing settings has been performed, makes the display part of payout number be in the "lights-out" state. Moreover, when feeding a token, the display control part makes the display part of payout number be in the "lights-out" state. Therefore, by operating a settlement button after feeding a token, the game machine can easily prevent "Shikomi" (preparation), without playing a game.</p>
申请公布号 JP2015033535(A) 申请公布日期 2015.02.19
申请号 JP20130166595 申请日期 2013.08.09
申请人 OLYMPIA:KK 发明人 SUGIYAMA JUNYA
分类号 A63F5/04 主分类号 A63F5/04
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