摘要 |
<p><P>PROBLEM TO BE SOLVED: To provide a game machine that prevents a player from getting tired even if the same ready-to-win effect is executed by varying a degree of jackpot expectation of a ready-to-win effect. <P>SOLUTION: A selection rate at which first effect is selected as the content of the ready-to-win effect after a button effect is set for each numerical character symbol that forms a ready-to-win state, and the jackpot expectation degree decided in the content of the ready-to-win effect after the button effect is varied for each numerical character symbol. In a symbol variation game where the first effect as the content of the ready-to-win effect after the button effect, a high jackpot expectation degree is decided when the numerical character symbol that forms the ready-to-win state is [1], and a low jackpot expectation degree is decided when the numerical character symbol that forms the ready-to-win state is [2]. <P>COPYRIGHT: (C)2012,JPO&INPIT</p> |