发明名称 |
Multi-platform motion-based computer interactions |
摘要 |
Systems and methods for multi-platform motion interactivity, is provided. The system includes a motion-sensing subsystem, a display subsystem including a display, a logic subsystem, and a data-holding subsystem containing instructions executable by the logic subsystem. The system configured to display a displayed scene on the display; receive a dynamically-changing motion input from the motion-sensing subsystem that is generated in response to movement of a tracked object; generate, in real time, a dynamically-changing 3D spatial model of the tracked object based on the motion input; control, based on the movement of the tracked object and using the 3D spatial model, motion within the displayed scene. The system further configured to receive, from a secondary computing system, a secondary input; and control the displayed scene in response to the secondary input to visually represent interaction between the motion input and the secondary input. |
申请公布号 |
US8957858(B2) |
申请公布日期 |
2015.02.17 |
申请号 |
US201113117605 |
申请日期 |
2011.05.27 |
申请人 |
Microsoft Technology Licensing, LLC |
发明人 |
Osborn Dan;Willoughby Christopher;Mount Brian;Goel Vaibhav;Psiaki Tim;Wright Shawn C.;Vuchetich Christopher |
分类号 |
G09G5/08;G06F3/0488;G06F3/00 |
主分类号 |
G09G5/08 |
代理机构 |
|
代理人 |
Chatterjee Aaron;Drakos Kate;Minhas Micky |
主权项 |
1. A first computing system comprising:
a motion-sensing subsystem configured to receive video from a camera connected to the first computing system, the video capturing movement of a user of the first computing system; a display subsystem including a display; a logic subsystem; a data-holding subsystem containing instructions executable by the logic subsystem to:
display a scene on the display;generate, based on the video received in the motion-sensing subsystem, a dynamic 3D model of the user including a plurality of movable joints, to track the movement of the user in real time;control, motion within the displayed scene based on the dynamic 3D model;receive from a secondary computing system a secondary user input; andcontrol the displayed scene in response to the secondary user input, to visually represent interaction between the movement of the user and the secondary user input. |
地址 |
Redmond WA US |