发明名称 Multi-platform motion-based computer interactions
摘要 Systems and methods for multi-platform motion interactivity, is provided. The system includes a motion-sensing subsystem, a display subsystem including a display, a logic subsystem, and a data-holding subsystem containing instructions executable by the logic subsystem. The system configured to display a displayed scene on the display; receive a dynamically-changing motion input from the motion-sensing subsystem that is generated in response to movement of a tracked object; generate, in real time, a dynamically-changing 3D spatial model of the tracked object based on the motion input; control, based on the movement of the tracked object and using the 3D spatial model, motion within the displayed scene. The system further configured to receive, from a secondary computing system, a secondary input; and control the displayed scene in response to the secondary input to visually represent interaction between the motion input and the secondary input.
申请公布号 US8957858(B2) 申请公布日期 2015.02.17
申请号 US201113117605 申请日期 2011.05.27
申请人 Microsoft Technology Licensing, LLC 发明人 Osborn Dan;Willoughby Christopher;Mount Brian;Goel Vaibhav;Psiaki Tim;Wright Shawn C.;Vuchetich Christopher
分类号 G09G5/08;G06F3/0488;G06F3/00 主分类号 G09G5/08
代理机构 代理人 Chatterjee Aaron;Drakos Kate;Minhas Micky
主权项 1. A first computing system comprising: a motion-sensing subsystem configured to receive video from a camera connected to the first computing system, the video capturing movement of a user of the first computing system; a display subsystem including a display; a logic subsystem; a data-holding subsystem containing instructions executable by the logic subsystem to: display a scene on the display;generate, based on the video received in the motion-sensing subsystem, a dynamic 3D model of the user including a plurality of movable joints, to track the movement of the user in real time;control, motion within the displayed scene based on the dynamic 3D model;receive from a secondary computing system a secondary user input; andcontrol the displayed scene in response to the secondary user input, to visually represent interaction between the movement of the user and the secondary user input.
地址 Redmond WA US