摘要 |
<p><P>PROBLEM TO BE SOLVED: To provide a game machine which gives players an impression that an execution number of a variable display game in a specific state has been performed without wastefulness. <P>SOLUTION: The game machine which generates a special game state when the result of a variable display game turns into a special result has a start storage means which extracts and stores various kinds of random number values with a start memory of the right for performing the variable display game, a game execution control means to perform the variable display game, a specific state generating means which generates a specific state until a predetermined upper limit number of the variable display game is performed after the end of the special game state, an executable frequency determining means which decides the upper limit frequency of the specific state, an executable frequency information control means which informs the execution number of the variable display game in the specific state. The executable frequency information control means informs a frequency smaller than a predetermined upper limit number as an executable number when the start storage means includes a winning start storage means which derives a special result. <P>COPYRIGHT: (C)2012,JPO&INPIT</p> |