摘要 |
PROBLEM TO BE SOLVED: To manage a saving value so as to prevent a player from gaining a sense of distrust.SOLUTION: A game device stores an acquisition value which is updated by addition or subtraction with a game, and when updating the acquisition value managed by a first management device on the basis of the stored acquisition value, determines that a communication abnormality with the first management device has occurred in which mismatching may occur between the acquisition value managed by the first management device and the acquisition value stored in the game device, and on the basis of the result of the determination, notices the first management device of information telling that the communication abnormality has occurred. At the end of business hours, a game system transfers the acquisition value managed by the first management device to a saving value managed by a second management device, and on the basis of the notice telling that the communication abnormality has occurred, determines whether the communication abnormality has occurred in the transferred acquisition value (S11-S14), and on the basis of the result of the determination, corrects the saving value managed by the second management device (S16). |