发明名称 VARIABLE FRAGMENT SHADING WITH SURFACE RECASTING
摘要 A system, method, and computer program product are provided for shading primitive fragments. A target buffer may be recast when shaded samples that are covered by a primitive fragment are generated at a first shading rate using a first sampling mode, the shaded samples are stored in the target buffer that is associated with the first sampling mode and the first shading rate, a second sampling mode is determined, and the target buffer is associated with the second sampling mode. A sampling mode and/or shading rate may be changed for a primitive. A primitive fragment that is associated with a first sampling mode and a first shading rate is received and a second sampling mode is determined for the primitive fragment. Shaded samples corresponding to the primitive fragment are generated, at a second shading rate, using the second sampling mode and the shaded samples are stored in a target buffer.
申请公布号 US2015022537(A1) 申请公布日期 2015.01.22
申请号 US201313946977 申请日期 2013.07.19
申请人 NVIDIA Corporation 发明人 Lum Eric B.;Dimitrov Rouslan L.;Llamas Ignacio;Neill Patrick James;Uralsky Yury;Meixner Albert
分类号 G06T1/60;G06T1/00 主分类号 G06T1/60
代理机构 代理人
主权项 1. A method, comprising: generating shaded samples that are covered by a primitive fragment at a first shading rate using a first sampling mode; storing the shaded samples in a target buffer that is associated with the first sampling mode and the first shading rate; determining a second sampling mode; and associating the target buffer with the second sampling mode.
地址 Santa Clara CA US