发明名称 Video game processing apparatus and video game processing program
摘要 A video game processing apparatus for controlling progress of a video game is provided. Game image information containing positional information of the target object in a game image used in the video game is stored in a game image information memory. A position of a viewpoint against the game image is specified on the basis of progress of the video game. A game image is displayed on the display screen on the basis of the specified position of the viewpoint and the game image information stored in the game image information memory. It is determined whether the target object becomes a non-display state or not in response to a movement request of the viewpoint received from a player. Selection of the target object by the player is received in a case where it is determined that the target object does not become the non-display state.
申请公布号 US8936512(B2) 申请公布日期 2015.01.20
申请号 US201213422317 申请日期 2012.03.16
申请人 Kabushiki Kaisha Square Enix 发明人 Itahana Toshiyuki;Toriyama Motomu
分类号 A63F9/24;A63F13/00;A63F13/40;G06F3/0488;G06F3/0481;G06T15/20;G06T19/00 主分类号 A63F9/24
代理机构 Greenblum & Bernstein, P.L.C. 代理人 Greenblum & Bernstein, P.L.C.
主权项 1. A video game processing apparatus that controls progress of a video game by receiving a specification by a player to a predetermined target object in an image displayed on a display screen of a display section, the video game processing apparatus comprising: a game image information memory configured to store game image information, the game image information corresponding to a two-dimensional image which includes positional information of a target object in a game image used in the video game; a viewpoint position specifier configured to specify a position of a viewpoint against the game image based on the progress of the video game; a game image display controller configured to cause the display section to display a game image on the display screen based on the position of the viewpoint specified and the game image information stored in the game image information memory, the game image including the two-dimensional image; a viewpoint movement request receiver configured to receive a movement request of the viewpoint from the player; a display determiner configured to determine whether the target object included in the two-dimensional image becomes a display or non-display state in response to the movement request of the viewpoint received by the viewpoint movement request receiver; and a target object selection receiver configured to receive a selection of the target object by the player when the display determiner determines that the target object does not become the non-display state, wherein the game image information includes game layer image information indicating layer images respectively drawn on a plurality of layers, wherein the video game processing apparatus further comprises: a display range determiner configured to determine a display range of each of the layer images respectively drawn on the plurality of layers indicated by the game layer image information included in the game image information stored in the game image information memory, wherein the game image display controller causes the display section to display the game image in which the display ranges of the respective layer images of the plurality of layers determined by the display range determiner are superimposed in a hierarchical order defined in advance, wherein the viewpoint position specifier includes a layer movement amount specifier configured to specify a movement amount of the layer image of each of the plurality of layers in response to the movement request of the viewpoint received by the viewpoint movement request receiver so as to be differentiated for every hierarchy, the layer images of the plurality of layers constituting the game image, wherein the display range determiner re-determines the display range of the layer image of each of the plurality of layers by causing the layer image of each of the plurality of layers to move in accordance with the specified movement amounts of the respective layer images when the layer movement amount specifier specifies the movement amount of each of the layer images, and wherein the display determiner determines whether the target object becomes a display or non-display state based on the display ranges re-determiner by the display range determiner.
地址 Tokyo JP