摘要 |
A processor is allowed to receive a request for downloading save data of a game, to check, in reference to a list containing an identifier that identifies the save data, an attribute indicating whether download of the save data is restricted, and a next downloadable time in association with one another, whether the save data has the attribute that indicates the download is restricted, to check, when the save data has the attribute that indicates the download is restricted, whether the request for downloading the save data was received at or after the time at which the save data becomes downloadable again, and to reject the request for downloading the save data and notify a user the next downloadable time when the request for downloading the save data was received before the time at which the save data becomes downloadable again. |
主权项 |
1. A data access management method configuring one or more processors to execute instructions from at least one memory to perform the steps, comprising:
receiving via a network a request for downloading a first instance of save data among a plurality of instances of save data stored in a database, each instance of save data serving as status information according to the progress of a game at given points of gameplay, acquiring a list from the database and storing the list in memory, the list including a plurality of entries, each entry for a respective one of the plurality of instances of save data and each entry including: (i) an identifier that uniquely identifies the instance of save data, (ii) an attribute indicating whether or not downloading of the instance of save data is restricted, and (iii) a time at which the instance of save data may be next downloaded, checking whether or not the attribute for the first instance of save data requested to be downloaded indicates such download is restricted, checking, when the attribute of the first instance of save data indicates the download is restricted, whether or not the request for downloading the save data is received at or after the time at which the first instance of save data may be next downloaded, permitting the downloading of the first instance of save data when the request for downloading the first instance of save data is received at or after the time at which the first instance of save data may be next downloaded, rejecting the request for downloading the first instance of save data and notifying a user of the time at which the first instance of save data may be next downloaded, when the request for downloading the first instance of save data is received before the time at which the first instance of save data may be next downloaded, receiving a request for uploading a second instance of save data from the user via the network, where the second instance of save data is of a same type as the first instance of save data, as each of the first and second instances of save data serve as status information according to the progress of at least one of: (i) a same game, and (ii) a same point in gameplay of the same game, and uploading the second instance of save data in the database, entering an identifier that uniquely identifies the second instance of save data into the list, entering an attribute indicating whether or not downloading of the second instance of save data is restricted into the list, and entering a time at which the second instance of save data may be next downloaded into the list, wherein the time at which the second instance of save data may be next downloaded is the time of uploading the second instance of save data plus a predetermined delay time. |