发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To provide a game machine capable of monitoring a winning probability of each winning hole with respect to the number of game balls passing through respective subareas formed by dividing a game area into a plurality of subareas.SOLUTION: When values of number-of-passage counters 223f1 and 223f2 in which the numbers of balls passing through respective second ball entry holes 67a and 67b are stored, becomes a prescribed number or more (Yes in S2003 and Yes in S2004), the game machine compares values of respective number-of-prize-ball counters 223g1 and 223g2 in which the numbers of prize balls when winning general winning holes 63a and 63b are stored, with a prescribed numerical value (S2006, S2008, S2009, S2012, S2014, and S2015). When the values stored in the respective number-of-prize-ball counters 223g1, 223g2 become the prescribed numerical value or more, the game machine executes prize ball abnormality notification processing (S2018). This configuration can cause a Pachinko machine to monitor winning probabilities of the respective winning holes with respect to areas (falling parts) on which balls passing through the second ball entry holes 67a and 67b fall.
申请公布号 JP2015003111(A) 申请公布日期 2015.01.08
申请号 JP20140182763 申请日期 2014.09.08
申请人 SANYO PRODUCT CO LTD 发明人 FUKUMOTO NOBUAKI
分类号 A63F7/02 主分类号 A63F7/02
代理机构 代理人
主权项
地址