发明名称 DISCRETE OBJECTS FOR BUILDING VIRTUAL ENVIRONMENTS
摘要 Described is a virtual environment built by drawing stacks of three-dimensional objects (e.g., discrete blocks) as manipulated by a user. A user manipulates one or more objects, resulting in stack heights being changed, e.g., by adding, removing or moving objects to/from stacks. The stack heights are maintained as sample points, e.g., each point indexed by its associated horizontal location. A graphics processor expands height-related information into visible objects or stacks of objects by computing the vertices for each stack to draw that stack's top surface, front surface and/or side surface based upon the height-related information for that stack. Height information for neighboring stacks may be associated with the sample point, whereby a stack is only drawn to where it is occluded by a neighboring stack, that is, by computing the lower vertices for a surface according to the height of a neighboring stack where appropriate.
申请公布号 US2015012890(A1) 申请公布日期 2015.01.08
申请号 US201414493084 申请日期 2014.09.22
申请人 Finch Mark T.;MacLaurin Matthew B.;Coy Stephen B.;Anderson Eric S.;Cheng Lili 发明人 Finch Mark T.;MacLaurin Matthew B.;Coy Stephen B.;Anderson Eric S.;Cheng Lili
分类号 G06T17/10;G06T19/20;G06F3/0481;G06F3/0484 主分类号 G06T17/10
代理机构 代理人
主权项 1. In a computing machine that generates output representing a computer-simulated environment, a method comprising, receiving user interaction corresponding to an object being manipulated in the computer-simulated environment, communicating data to graphics hardware, the data corresponding to height-related information of the object as a result of the manipulation, and rendering graphics based on the height-related information to output an updated representation of the computer-simulated environment as a result of the user interaction.
地址 Redmond WA US
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