发明名称 遊技用システム
摘要 <p><P>PROBLEM TO BE SOLVED: To provide a game system managing a saved value without player's distrust. <P>SOLUTION: The game unit stores an obtained value updated through addition or subtraction along the progress of a game. When updating the obtained value managed by a first management unit based on a stored obtained value, it is determined that whether abnormal communication with the first management unit occurs in which inconsistency may be generated between the obtained value managed by the first management unit and an obtained value stored in the game unit or not. Based on a determination result, the first management unit is notified of information about the abnormal communication. The game system shifts the obtained value managed by the first management unit to a saved value managed by a second management unit at the end of opening hours, it is determined whether the abnormal communication is generated relating to the obtained value having been shifted or not based on the notification of the abnormal communication (S11-S14), and the saved value managed by the second management unit is corrected based on a determination result (S16). <P>COPYRIGHT: (C)2012,JPO&INPIT</p>
申请公布号 JP5650992(B2) 申请公布日期 2015.01.07
申请号 JP20100253767 申请日期 2010.11.12
申请人 发明人
分类号 A63F7/02 主分类号 A63F7/02
代理机构 代理人
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