发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To provide a game machine capable of enhancing interest in a performance executed during a game.SOLUTION: When a performance button is being long-pressed (S880, YES) and a button effective flag is on (S888, YES), 1 is added to a depression count counter (step S890) each time when a value read from a successive hitting interval table and set to an assumption processing execution determination counter becomes 0 (S886, YES), and performance control processing following the addition is performed (step S892). In the meantime, when the button effective flag is off (S888, NO), 1 is not added to the depression count counter, but only performance control processing is performed (step S906) when a performance output permission flag is on (S904, YES).SELECTED DRAWING: Figure 34
申请公布号 JP2016116712(A) 申请公布日期 2016.06.30
申请号 JP20140258441 申请日期 2014.12.22
申请人 SAMMY CORP 发明人 ARAKANE TOSHIYUKI
分类号 A63F5/04 主分类号 A63F5/04
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