发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To facilitate identification of a winning combination by differentiating symbol backgrounds constituting the winning combination with a high advantageous degree from symbol backgrounds constituting a winning combination with a low advantageous degree.SOLUTION: When a player wins a strong watermelon, backgrounds of watermelon symbols are all red, the watermelon symbols are aligned in a line, and the symbols with red backgrounds are aligned in the line, so that the player easily identify the winning of the strong watermelon. However, when a player wins a weak watermelon, watermelon symbols are aligned in a line which is the same as that of the strong watermelon, however, the backgrounds of the watermelon symbols become red-red-white, and the symbols with the red backgrounds are not aligned in the line, so that the player easily identify the winning of the weak watermelon.
申请公布号 JP2015000256(A) 申请公布日期 2015.01.05
申请号 JP20130126998 申请日期 2013.06.17
申请人 UNIVERSAL ENTERTAINMENT CORP 发明人 SUZUKI TAKAHIRO
分类号 A63F5/04 主分类号 A63F5/04
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