发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To prevent a game player from getting bored by having him or her enjoy a game.SOLUTION: When a probability variable short winning is won, a game machine is in a first probability variable game state 312b for a predetermined time after this jackpot game, and carries out performance in a latent performance mode 322. The period of the first probability variable game state 312b differs depending on the kind of the probability variable short winning won (the first probability variable short winning to the fifth probability variable short winning) when the first probability variable game state 312b is reached. When jackpot lottery is done a predetermined number of times in the first probability variable game state 312b, the game machine 100 reaches a second probability variable game state 313, and carries out performance in a probability variation performance mode 323. The second probability variable game state 313 is a game state established so that the variation time of a special pattern is relatively short compared to the first probability variable game state 312b, and in the second probability variable game state 313, a game whose game efficiency is higher than the first probability variable game state 312b can be played.
申请公布号 JP2014239989(A) 申请公布日期 2014.12.25
申请号 JP20140176898 申请日期 2014.09.01
申请人 KYORAKU SANGYO CO LTD 发明人 NAKAMURA YUYA;SHIMADA TAKEZO;MORIMOTO MAKOTO;YOSHIZAWA TAKASHI
分类号 A63F7/02 主分类号 A63F7/02
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