发明名称 Three-dimensional motion mapping for cloud gaming
摘要 Three-dimensional motion mapping is disclosed. A reverse three-dimensional transform for a set of anchor pixels in the current frame is performed using a model-view matrix, a projection matrix, and view parameters associated with the computer game. Reverse transformed anchor pixels are indicated as occluded if the estimated depth for the pixel in the previous frame is greater than a real depth for the pixel in the previous frame or otherwise indicated as visible. A motion vector map for a subset of the reverse transformed pixels is constructed. A best target motion vector for a first set of sections in the current frame is derived or motion estimation is performed for sections in a second set that contain occluded pixels. Target motion vectors for groups of two or more sections of the current frame comprising two or more adjoining sections each with best target motion vectors are derived.
申请公布号 US8913664(B2) 申请公布日期 2014.12.16
申请号 US201113235042 申请日期 2011.09.16
申请人 Sony Computer Entertainment Inc. 发明人 Lee Hung-Ju
分类号 H04N7/50;H04N19/583;H04N19/553;H04N19/54;G06T9/00;H04N19/436;H04N19/51;H04N19/53;H04N19/597 主分类号 H04N7/50
代理机构 JDI Patent 代理人 Isenberg Joshua D.;JDI Patent
主权项 1. A method for three-dimensional motion mapping in video encoding, comprising: a) performing a reverse three-dimensional transform for a set of anchor pixels in a current frame of video, thereby producing a set of reverse transformed anchor pixels by mapping two-dimensional coordinates associated with a pixel in the current frame to three-dimensional object coordinates, transforming the three-dimensional object coordinates into three-dimensional object coordinates associated with a corresponding pixel in a previous frame, and mapping the three-dimensional object coordinates associated with the corresponding pixel in the previous frame to two-dimensional coordinates associated with the corresponding pixel in a previous frame; b) for each reverse transformed anchor pixel, indicating whether the reverse transformed anchor pixel is occluded or visible, whereby the reverse transformed anchor pixel is indicated as occluded if an estimated depth for a corresponding pixel in a previous frame is greater than a real depth for the corresponding pixel in the previous frame, and whereby the reverse transformed anchor pixel is indicated as not occluded and therefore visible if the estimated depth for the corresponding pixel in the previous frame is not greater than a real depth for the corresponding pixel in the previous frame; c) constructing a motion vector map for at least a subset of the set of reverse transformed anchor pixels; d) deriving a best target motion vector for each section in a first set of sections in the current frame using the motion vector map or performing motion estimation for each section in a second set of sections in the current frame using the motion vector map, wherein the sections in the second set include occluded pixels; e) deriving target motion vectors for one or more groups of two or more sections of the current frame, each group comprising two or more adjoining sections each with best target motion vectors; and f) encoding the current frame using the target motion vectors, the best target motion vector for each section, or motion estimation results.
地址 Tokyo JP