发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To avoid performance image from overlapping with information presentation image when the information presentation image is displayed.SOLUTION: A layer 350 containing information presentation image 351, a layer 360 of performance image which is at a higher order than the layer 350, and a layer 370 of background image which is at a lower order than the layer 350, are overlapped each other and displayed at an image display part of a pachinko game machine. At that time, the information presentation image 351 is displayed with performance image placed over it if the layers 350, 360, 370 are overlapped each other as they are for display. To avoid this, an image processing is made in which only a portion of the layer 360 which corresponds to display position of the information presentation image 351 is allowed to transmit, and then, the layers 350, 360, 370 are overlapped each other for display.
申请公布号 JP2014230585(A) 申请公布日期 2014.12.11
申请号 JP20130111914 申请日期 2013.05.28
申请人 KYORAKU SANGYO CO LTD 发明人 HIBINO TATSUHIKO
分类号 A63F7/02 主分类号 A63F7/02
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