发明名称 |
THREE-DIMENSIONAL PROJECTION BINDING POINT RENDERING METHOD AND DEVICE |
摘要 |
Disclosed is a three-dimensional projection binding point rendering method, which comprises: obtaining a 3D coordinate of a binding point in a three-dimensional character model, and calculating a 2D coordinate of the binding point in a 2D picture which is projected in the same projection manner as the three-dimensional character model according to the 3D coordinate of the binding point; calculating a binding point coordinate for each frame of a 2D projection picture in a character animation series to obtain all binding point coordinates corresponding to the character animation series; judging all the binding point coordinates in the character animation series and modifying a binding point coordinate with position mutation; and outputting all the binding point coordinates in a textual manner to obtain a binding point information text corresponding to the character animation series. Also disclosed is a three-dimensional projection binding point rendering device. |
申请公布号 |
US2014362083(A1) |
申请公布日期 |
2014.12.11 |
申请号 |
US201414460240 |
申请日期 |
2014.08.14 |
申请人 |
TENCENT TECHNOLOGY (SHENZHEN) COMPANY LIMITED |
发明人 |
Yin Guanqiao;Wang Qi |
分类号 |
G06T15/20;G06T13/80 |
主分类号 |
G06T15/20 |
代理机构 |
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代理人 |
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主权项 |
1. A method for three-dimensional projection binding point rendering, comprising:
obtaining a 3D coordinate of a binding point on a three-dimensional character model, and calculating a 2D coordinate of the binding point in a 2D picture which is projected in the same projection manner as the three-dimensional character model according to the 3D coordinate of the binding point; calculating a binding point coordinate for each frame of a 2D projection picture in a character animation series to obtain all binding point coordinates corresponding to the character animation series; judging the correct position of all the binding point coordinates in the character animation series and modifying a binding point coordinate with incorrect position; and, outputting all the binding point coordinates in a textual manner to obtain a binding point information text corresponding to the character animation series. |
地址 |
Shenzhen CN |