摘要 |
<p>PROBLEM TO BE SOLVED: To provide a game machine capable of efficiently executing display performance while suppressing a processing load.SOLUTION: A texture coordinate of texture image data pasted on a peripheral object is derived by tracing a light beam outputted from a viewpoint and reflected on a top of a representative polygon of a specific object. The texture image data is pasted on the representative polygon on the basis of the texture coordinate. Also, the texture coordinate of a specific normal polygon is derived by extrapolation processing or the like on the basis of positional relationship between the specific normal polygon and the representative polygon, and the texture image data is pasted on the specific normal polygon as well.</p> |