发明名称 GAME MACHINE
摘要 <p>PROBLEM TO BE SOLVED: To make it possible to ensure a time for a latent probability variable performance and to make it possible to carry out pattern variation by setting appropriate variation time after informing a probability variable state.SOLUTION: After the finish of a big win game state, a common performance, which is a performance mode in which a probability variable state cannot be recognized is performed regardless of whether the game machine is in the probability variable state or not. Based on a switching timing that has come, the game machine is switched to the common performance to carry out a special established performance, which is a performance mode in which a probability variable state can be recognized. Additionally, by using a common performance variable pattern table and a variable pattern table for use in a probability variable state in which a variation time shorter than a variation pattern table for use in a common performance is set, variation time is determined. Additionally, when a probability variable big win is determined, a switching time is also determined by determining probability variable big wins 1 to 10 as a big win type.</p>
申请公布号 JP2014223420(A) 申请公布日期 2014.12.04
申请号 JP20140142596 申请日期 2014.07.10
申请人 SANKYO CO LTD 发明人 OGURA TOSHIO
分类号 A63F7/02 主分类号 A63F7/02
代理机构 代理人
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