发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To provide a game machine capable of preventing a mismatch between notice performance based on a read-ahead determination before a game mode changeover and a symbol variation after the game mode changeover, without deteriorating the performance property of the game machine.SOLUTION: A game machine comprises: profit state generating means for generating a profit state in accordance with a pattern variation result by pattern display means; play mode changeover means for changing over a game mode on the basis of the holding of a predetermined play mode switching condition; read-ahead determination means for read-ahead determination of pattern fluctuation contents before the start of the pattern variation; and notice performance means for performing notice performance on the basis of a notice performance mode selected based on a read-ahead determination result and a notice performance selection table corresponding to each play mode. During a play mode changeover period (S2: Yes) from a predetermined time before the game mode switching condition holds to the time when at least the play mode switching condition holds, the notice performance mode is selected (S5→S6) by using the notice performance selection table for selecting only the notice performance mode conforming to both the play modes before and after the switching as a selection target.
申请公布号 JP2014223514(A) 申请公布日期 2014.12.04
申请号 JP20140150839 申请日期 2014.07.24
申请人 FUJISHOJI CO LTD 发明人 TAKEDA MITSUHIRO
分类号 A63F7/02 主分类号 A63F7/02
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