主权项 |
1. A method of teaching financial literacy through a system of four educational games, comprising:
a money game which contains visual aids, such as posters or pictures of different common activities, with corresponding monetary values which either earn or cost the player money depending on whether the common activity is to be encouraged or discouraged, such money being either fake or real money; a budgeting game which contains common items of financial exchange such as coins, paper money, debit cards, credit cards, and other non-financial exchange items to divide expenditures and income into various categories common to finances and budgeting; an investing game which contains common investing items and information related to those items such as checkbooks, credit ratings, stock certificates, mortgage loan applications, real estate, loans, stocks, bonds, CDs, and similar items according to commonly known industry standards; a building a business game which contains physical forms and tutorials for business formation, business licenses, business strategies, business plans, and other items in order to help the player learn about how businesses begin, grow, and thrive or fail by selling items, products, or services for profits or losses. |