发明名称 |
SERVER DEVICE, METHOD, AND NON-TRANSITORY COMPUTER-READABLE STORAGE MEDIUM STORING GAME PROGRAM |
摘要 |
A server device selects by lot one event from among a plurality of events including an encounter event with an enemy character present in a predetermined area in a network game, accepts from a user a command indicating action taken on the enemy character, when the encounter event is selected by lot, performs a process on the enemy character, based on the accepted command, and stores a status of the enemy character obtained after processed. In addition, the server device selects by lot an encounter event for re-encountering an enemy character encountered in past, with a predetermined probability, reads from a memory a status of the re-encountered enemy character obtained at a past encounter, and sets the status as an initial status of the re-encountered enemy character. |
申请公布号 |
US2014357339(A1) |
申请公布日期 |
2014.12.04 |
申请号 |
US201414251961 |
申请日期 |
2014.04.14 |
申请人 |
DeNA Co., Ltd. |
发明人 |
URUSHIHARA Daisuke;YOSHIMI Kazuhiro;OTANI Toshihiro |
分类号 |
G07F17/32 |
主分类号 |
G07F17/32 |
代理机构 |
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代理人 |
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主权项 |
1. A server device that provides a predetermined network game to a user through a communication line, the server device comprising:
an event lottery unit that selects by lot one event from among a plurality of events including an encounter event with an enemy character present in a predetermined area in the network game; a command accepting unit that accepts from the user a command indicating action taken on the enemy character, when the encounter event is selected by lot by the event lottery unit; a game processing unit that performs a process on the enemy character, based on the command accepted by the command accepting unit; a memory that stores a status of the enemy character obtained after processed by the game processing unit; and a capture determining unit that determines, according to a predetermined capture success rate, whether capture of the enemy character has been succeeded, when the command accepting unit accepts a capture command from the user, wherein the event lottery unit selects by lot an encounter event for re-encountering an enemy character encountered in past, with a predetermined probability, the game processing unit reads from the memory a latest status of the re-encountered enemy character and sets the latest status as an initial status of the re-encountered enemy character, and the capture determining unit sets a higher capture success rate for a re-encounter than a capture success rate for a first encounter. |
地址 |
Tokyo JP |