发明名称 GAME MACHINE
摘要 <p>PROBLEM TO BE SOLVED: To provide a game machine capable of well enhancing attention to game.SOLUTION: At a main control unit 81, when a game ball enters an operation port provided in a game region, preservation information is acquired. Based on the fact that win/loss determination has been made with the acquired preservation information, variable display of pattern is started in a main display part 43, and variable display of pattern is started at a pattern display device 41. Here, in a state in which a plurality of pieces of preservation information are preserved and stored, a preservation notification for notifying content of the preservation information which is not an object of win/loss determination may be executed at the pattern display device 41. When it is determined that whether or not big win numerical value information that is referenced in win/loss determination agrees with the preservation information in executing the preservation notification, only a part of big win numerical value information among a plurality of pieces of big win numerical value information set for a high probability mode is referenced when the determination is made in a high probability mode.</p>
申请公布号 JP2014223340(A) 申请公布日期 2014.12.04
申请号 JP20140135730 申请日期 2014.07.01
申请人 SANYO PRODUCT CO LTD 发明人 KISHIMOTO SHINJI
分类号 A63F7/02 主分类号 A63F7/02
代理机构 代理人
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