发明名称 連鎖アニメーション
摘要 In applications that display a representation of a user, it may be reasonable to insert a pre-canned animation rather than animating a user's captured motion. For example, in a tennis swing, the ball toss and take back in a serve could be a pre-canned animation, whereas the actual forward swing may be mapped from the user's gestures. An animation of a user's gestures can be chained together into sequences with pre-canned animations, where animation blending techniques can provide for a smoother transition between the animation types. Techniques for blending animations, that may comprise determining boundaries and transition points between pre-canned animations and animations based on captured motion, may improve animation efficiency. Gesture history, including joint position, velocity, and acceleration, can be used to determine user intent, seed parameters for subsequent animations and game control, and determine the subsequent gestures to initiate.
申请公布号 JP5635069(B2) 申请公布日期 2014.12.03
申请号 JP20120500820 申请日期 2010.03.02
申请人 发明人
分类号 G06T13/80;G06T7/20 主分类号 G06T13/80
代理机构 代理人
主权项
地址