发明名称 キャラクタ表示装置
摘要 When a predetermined condition is satisfied in a game and a scenario mode is started (step S1), a predetermined scenario is displayed (step S2). When an animation in the scenario is completely displayed (step S3), a transmission waiting state is started and idling of a character displayed on a display screen is displayed (step S4). The idling display is performed based on the pose of the character in the transmission waiting state. The idling display is performed by deciding the angle of a target pose based on difference information of a joint management table.
申请公布号 JP5635161(B2) 申请公布日期 2014.12.03
申请号 JP20130145237 申请日期 2013.07.11
申请人 株式会社スクウェア・エニックス 发明人 早乙女 弘明
分类号 G06T13/40;A63F13/56 主分类号 G06T13/40
代理机构 代理人
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