摘要 |
When a predetermined condition is satisfied in a game and a scenario mode is started (step S1), a predetermined scenario is displayed (step S2). When an animation in the scenario is completely displayed (step S3), a transmission waiting state is started and idling of a character displayed on a display screen is displayed (step S4). The idling display is performed based on the pose of the character in the transmission waiting state. The idling display is performed by deciding the angle of a target pose based on difference information of a joint management table. |