主权项 |
1. A computer-implemented method for creating a shared social gaming experience, comprising:
allowing a first player to purchase, via a server, a first game entry; the server assigning at least a first plurality of indicia to the first game entry; the server linking the first plurality of indicia to a future event, such that the future event will determine a prize for the first game entry, if the first game entry is a winning entry; the server assigning a play code to the first game entry; allowing the first player to purchase, via the server, at least one future credit associated with the first game entry; allowing the first player to use the at least one future credit to transfer the play code to a second player; and allowing the second player to use the play code to create a second game entry, wherein creating the second game entry causes the prize of the first game entry to no longer be based on linking the first plurality of indicia to the future event. |