发明名称 AUDIO, VIDEO, SIMULATION, AND USER INTERFACE PARADIGMS
摘要 Consumer electronic devices have been developed with enormous information processing capabilities, high quality audio and video outputs, large amounts of memory, and may also include wired and/or wireless networking capabilities. Additionally, relatively unsophisticated and inexpensive sensors, such as microphones, video camera, GPS or other position sensors, when coupled with devices having these enhanced capabilities, can be used to detect subtle features about users and their environments. A variety of audio, video, simulation and user interface paradigms have been developed to utilize the enhanced capabilities of these devices. These paradigms can be used separately or together in any combination. One paradigm automatically creating user identities using speaker identification. Another paradigm includes a control button with 3-axis pressure sensitivity for use with game controllers and other input devices.
申请公布号 US2014347272(A1) 申请公布日期 2014.11.27
申请号 US201414459248 申请日期 2014.08.13
申请人 Sony Computer Entertainment Inc. 发明人 Hernandez-Abrego Gustavo;Menendez-Pidal Xavier;Osman Steven;Chen Ruxin;Deshpande Rishi;Michaud-Wideman Care;Marks Richard;Larsen Eric J.;Mao Xiaodong
分类号 G06F3/01;A63F13/213;A63F13/217;G10L17/00 主分类号 G06F3/01
代理机构 代理人
主权项 1. A method comprising: acquiring activity data of a user located within range of one or more sensors, the one or more sensors associated with a display screen displaying video content, the displayed video content having a volume level, the activity data being in the form of one or more temporal audio or video samples; analyzing, using at least one processor operatively coupled with a memory, one or more of the temporal video samples to determine if the user has looked away from the display screen for a first predetermined period of time by searching successive images of the temporal video samples to detect a presence or absence of a frontal face corresponding to the user; and analyzing one or more of the temporal audio samples to determine if the user has had an emotional response relative to the activity on the display screen for a second predetermined period of time by searching a plurality of successive subsets of the temporal audio samples having a predetermined duration to detect a presence or absence of the user's voice activity in each subset, and determining whether or not the user's voice activity is present in a predetermined consecutive number of the subsets at a volume greater than a predetermined level.
地址 Tokyo JP