发明名称 Friend recommendation system based on a non-active social network
摘要 Social network information of a player of a computer-implemented game is accessed to identify non-active players from the social network information. The non-active players each have a minimum number of unreciprocated communications with the player within a time duration. A recommendation of the recommended players is generated to the player based on the non-active players.
申请公布号 US8898252(B2) 申请公布日期 2014.11.25
申请号 US201113244851 申请日期 2011.09.26
申请人 Zynga Inc. 发明人 McCaffrey Daniel;Lee Kevin A.;Rudin Kenneth;Zhang Yan;Ghosh Ananda
分类号 G06F15/16;G06Q30/00;A63F13/40;H04L12/58;A63F13/30;G06Q50/00 主分类号 G06F15/16
代理机构 Schwegman Lundberg & Woessner, P.A. 代理人 Schwegman Lundberg & Woessner, P.A.
主权项 1. A computer-implemented method comprising: accessing social network information of a player of a computer-implemented game; identifying, using at least one processor of a machine, one or more non-active players from the social network information, the one or more non-active players each having a minimum number of unreciprocated communications and a maximum number of reciprocated communications with the player within a time duration; generating a recommendation of one or more recommended players to the player based on the one or more non-active players; identifying one or more non-active players with a number of reciprocated communications with the player within an elapsed time below a threshold value; identifying one or more non-active players with at least one unreciprocated communication with the player within the elapsed time; identifying one or more non-active players who were previously included in the active social network of the player; and forming the recommendation based on the one or more non-active players with a number of reciprocated communications with the player within the elapsed time below the threshold value, the one or more non-active players with at least one unreciprocated communication with the player within the elapsed time, and the one or more non-active players who were previously included in the active social network of the player, wherein identifying the one or more non-active players from the social network information further comprises: determining a frequency of reciprocated communications within the elapsed time between the player and the other players from a social network of the player;identifying one or more active players from the social network of the player based on the frequency of the reciprocated communications within the elapsed time; anddetermining an active social network of the player from the one or more active players.
地址 San Francisco CA US