发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To provide a game machine capable of enhancing interest in a game.SOLUTION: An AT state includes an AT state before branching and a branched AT state, and the AT state before branching is completed to shift to the branched AT state by consuming the number of continued game rounds. In the branched AT state, an attack point or a damage point occurs according to a lottery processing result of a combination, and the branched AT state restores to the AT state before branching when a continuation condition point becomes "0". Contrarily, when a completion condition point becomes "0", the AT state is completed. In this case, a friend character, which is displayed in a show-down effect executed in the branched AT state, can be selected, and a method of reflecting the attack point in a continuation-side point display area differs according to the selected friend character.
申请公布号 JP2014210011(A) 申请公布日期 2014.11.13
申请号 JP20130087230 申请日期 2013.04.18
申请人 SANYO PRODUCT CO LTD 发明人 TAKEUCHI KEIKI;OHASHI HIKARI;KOBAYASHI YUTAKA
分类号 A63F5/04 主分类号 A63F5/04
代理机构 代理人
主权项
地址