摘要 |
Embodiments generally relate to gaming machines having interacting virtual objects, and methods of gaming on a gaming machine having interacting virtual objects. A particular embodiment relates to a gaming machine having interactive virtual objects, the gaming machine comprising a touch screen interface; a memory to store predetermined rules; a processor to display, on the touch screen interface, a virtual environment, a first virtual object and a second virtual object, wherein the first virtual object and second virtual object behave according to the predetermined rules within the virtual environment; detect, via the touch screen interface, a series of player's touch inputs on the second virtual object to update a property of the second virtual object; determine an interaction between the first virtual object and the second virtual object having the updated property; and based on the interaction, update the first virtual object and/or second virtual object within the virtual environment. 0 0 0 E 0 -- a) > M. 0 0 C.) 0 CU 0 0 0 a) N co -- Boo. a) CD 0 Hle a) V c V (n 0 > E cu -0 CL 0 Q. C.) CD a) cn 4-- C-) 0 0CU 0 *., Cl) 0 0 4- a) , 0 0 m 0 C-) (D a) - "a a) CL m (n a) 0 0 = o C14 a m to M w 0 0 0 46 -FU t cu cn CU C -W > -0 0 _j cu CL 0 a) "a M. D cn a > > E 00 00 0 0 0 C4 CU c (D 0 , N 0 a) LO o*- LO 0 L= Z "t a) H-e 4 CU . :: >.. 0 co 0 Cl) 0 > Ln 0 cn 5 cn cn cn CD |