发明名称 GAME MACHINE
摘要 <p>PROBLEM TO BE SOLVED: To provide a game machine or the like that makes it possible to bring feeling of hope that the number of AT games or the like can be obtained by self-operation and cause excitement for it, and that makes it possible to correctly inform the number of times that an AT state has been brought about.SOLUTION: A sub-control section determines the number N of times that a whack-a-mole game is displayed, characters, and display positions in S1100 to S1120, and subtracts 1 from N upon displaying a character. In S1130, a determination is made whether a predetermined time has elapsed from the start of the display of a character or a stop button part has been operated or not. If either one of them is established, the control proceeds to S1135, in which a determination is made whether the stop button part has been correctly operated or not. If yes, the control proceeds to S1140, in which a tack-on-number is displayed by lot. In S1145, a determination is made whether the number of times that display is made is 0 or not. If it is not 0, the control proceeds to S1110, in which the same processing is repeated. If it is 0, the control proceeds to S1150, and, if mission is clear, a tack-on-number is chosen by lot again in "an obliterating time", and the total number of tack-on-number games is displayed in S1170.</p>
申请公布号 JP2014207924(A) 申请公布日期 2014.11.06
申请号 JP20130069175 申请日期 2013.03.28
申请人 NET CORP 发明人 HAMADA HIROSHI
分类号 A63F5/04 主分类号 A63F5/04
代理机构 代理人
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