发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To provide a game machine capable of continuously executing performance that causes a player to have a predetermined expectation in various modes.SOLUTION: When receiving variation pattern command from a main control device 110, depending on the content of a stop pattern command that is also transmitted from the main control device 110, if the variation performance is determined to cause game state of a pachinko machine 10 after the performance to be "big win" state (S1205:Yes), with a value of consecutive forenotice frequency counter 223c being 3 or smaller (S1209:Yes), the consecutive forenotice frequency counter 223c is set to be 0 (S1210). Since setting of consecutive forenotice performance execution that has been applied to respective variation performances is erased, the consecutive forenotice performance is prevented from being executed by less frequency thereon once expectation of a player for the consecutive forenotice performance is interrupted by the "big win", to suppress possibility of weakening of amusement of the player.
申请公布号 JP2014208088(A) 申请公布日期 2014.11.06
申请号 JP20140096420 申请日期 2014.05.08
申请人 SANYO PRODUCT CO LTD 发明人 KISHIMOTO SHINJI
分类号 A63F7/02 主分类号 A63F7/02
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