摘要 |
<p>PROBLEM TO BE SOLVED: To provide a game system which can more efficiently keep a player's desire to play a game and which can provide original service without a huge cost in each game parlor, when the player plays the game in a game machine, which is to be a condition for receiving provision of service.SOLUTION: A game server, when information is requested for an event state in a designated game parlor from a cellular phone (S 644), collects a value of game history information relevant to the event held in the game parlor which is the game history information on the game played in the designated game parlor, among the game history information which is associated with each cellular phone number (S 754). The collected values are rearranged to transmit expression data indicating ranking of the game history information relevant to the event to the cellular phone (S 756).</p> |