发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To provide a game machine capable of facilitating synchronous performance control.SOLUTION: A CPU in a performance control unit determines whether synchronous performance execution machines are installed in two rows (S2901), and if the installation is in two rows, turns a two-row flag ON (S2902), and if in one row, turns the two-row flag OFF (S2903). Then following information is obtained through the inputs of performance button operations or performance key operations: information of the number of game machines installed per unit row in island equipment (S2904); information of the machine layout of the synchronous performance execution machines per row (S2905); and information of the self-location information that is the information to specify self location in a layout consisting of a plurality of synchronous performance execution machines (S2906). And after the information to specify which synchronous performance game machine is to be a reference game machine out of a plurality of synchronous performance execution machines installed in the island equipment is obtained (S2907), on the basis of thus obtained information, a table for executing synchronous performance is made (S2908), and the table is stored in a RAM of a RTC (real time clock) (S2909).
申请公布号 JP2014204908(A) 申请公布日期 2014.10.30
申请号 JP20130085270 申请日期 2013.04.15
申请人 KYORAKU SANGYO CO LTD 发明人 ABE KOJI;SUZUKI KOICHI
分类号 A63F7/02 主分类号 A63F7/02
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