发明名称 GAME MACHINE
摘要 <p>PROBLEM TO BE SOLVED: To provide a game machine capable of facilitating synchronous performance control.SOLUTION: A CPU in a performance control unit obtains, through input operations such as by a performance button 161, information of the number of game machines per unit row in island equipment, information of the machine layout per row, the CPU's self-location information as aligned in a row, and information of a reference machine. In a ROM the following is stored: allocation control data for allocating what to attend in a scenario to each of synchronous performance execution machines 101 and 102; and a performance button control table including the information to specify a predetermined scenario in a synchronous performance. After sifting to a synchronous performance mode, though performance buttons 161 of synchronous performance execution machines 101 and 102 start protruding all at once, in a synchronous performance execution machine 101 the button goes down on the way to return to the original position. In a synchronous performance execution machine 102, the button goes up till the protrusion reaches the maximum protruding amount, when the performance button 161 is pushed down by the player, a notice image of a latent probability variation is displayed on an image display unit 114.</p>
申请公布号 JP2014204914(A) 申请公布日期 2014.10.30
申请号 JP20130085276 申请日期 2013.04.15
申请人 KYORAKU SANGYO CO LTD 发明人 TANAKA YOSHIMASA;ITO GO;YOSHIZAWA TAKASHI;KOSHIKAWA KATSUJI;KAKO TAKAYUKI;NADAHARA TAKU;FUJII YOSHITAKA;KIKUCHI TAKESHI;YAMAZAKI AKIRA;TOKITA KENJI;INABA TAKUYA
分类号 A63F7/02 主分类号 A63F7/02
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