摘要 |
<p>PROBLEM TO BE SOLVED: To provide a Pachinko machine having high prize ball acquisition efficiency by providing a special performance with a short performance time and also having an enjoyable performance of winning a long-performance-time battle compared with a special performance.SOLUTION: When high probability states are continuously produced, with a specific special game state sandwiched therebetween (a so-called continuous win time), a special performance with a relatively short performance time is prone to be selected, so that, regardless of a Pachinko machine 1 of a type executing a battle performance, the number of prize balls acquirable within a prescribed time is more than that in the conventional one and therefore, for the player, the Pachinko machine has high game properties. In a first high probability state, a battle performance (especially, a performance of winning the battle) is prone to be selected, so that it hardly occurs that the player cannot enjoy the performance, thus improving the taste of the Pachinko machine 1.</p> |