发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To suppress a player getting bored with a game at an early stage.SOLUTION: An identification pattern which shows a first win and a second win which gives a privilege more advantageous to a player than the first win is configured by a display mode in which it is hard for the player to identify the first win and the second win. In privilege game execution means, based on the first win and the second win, the same privilege game is executed by the privilege game execution means. Based on the execution of the privilege game based on one of the first win and the second win, with the establishment of a predetermined condition as a trigger, a notification mode is output by notification means to the player in which the first win and the second win can be identified. Thereby, with the establishment of the predetermined condition, the notification mode is notified to the player in which the first win and the second win can be identified, so that it becomes possible to make the player play the game with the expectation that the predetermined condition may be established. Thus, it has the effect of preventing the player from getting bored with the game at an early stage.
申请公布号 JP2014198204(A) 申请公布日期 2014.10.23
申请号 JP20130075377 申请日期 2013.03.29
申请人 SANYO PRODUCT CO LTD 发明人 TAMURA NOBUYUKI
分类号 A63F7/02 主分类号 A63F7/02
代理机构 代理人
主权项
地址