摘要 |
<p>The present invention provides a device and a method for developing a game operable in a multi-platform using one game developing source. The method according to an embodiment of the present invention comprises the steps of: receiving a game developing source, which is remotely transmitted from a local computer, by a remote compiler; identifying a target platform on which a game realized by the game developing source is to be executed; compiling the game developing source in a compile method corresponding to the identified target platform; and returning a compiled execution file corresponding to the game developing source to the local computer. Through the above constitution, the method of the present invention can maintain the security for a source code of a developing engine and charge the use of the engine of a game developer by managing a compiler part by a game developing engine provider.</p> |