发明名称 GAME MACHINE, CONTROL METHOD USED THEREFOR, AND A NON-TRANSITORY COMPUTER READABLE STORAGE MEDIUM STORING A COMPUTER PROGRAM
摘要 Provided is a game machine which can actualize a play between games having different difficulty levels. The game machine is applied to a game system that progresses a game between a plurality of game machines connected via a network. The game machine comprises an external storage that stores a sequence data wherein each operation timing is written so as to differ from each other. And, the game machine: teaches each operation timing, of based on sequence data that differs from sequence data used in another machine functioning as another terminal in the game system; obtains operation information for the other machine; and, based on it, determines whether or not prescribed reflection conditions have been fulfilled. Then, when the prescribed reflection conditions have been fulfilled based on its results, the game machine reflects the operation information for the other machine in a travel path for an object for teaching the operation timing for the game machine.
申请公布号 US2014309034(A1) 申请公布日期 2014.10.16
申请号 US201214356767 申请日期 2012.11.06
申请人 KONAMI DIGITAL ENTERTAINMENT CO., LTD. 发明人 Nishimura Yoshitaka;Kiyomoto Masahiro;Katagiri Shota;Yamamoto Takao;Okuyama Mayumi;Iyama Tatsuya
分类号 A63F13/30 主分类号 A63F13/30
代理机构 代理人
主权项 1. A game machine which is applied to a game system progressing a game between a plurality of terminals connected through a communication line, based on play acts by a player of each terminal, and which is capable of functioning as one of the plurality of terminals, wherein the game machine comprising: a reference timing data storage device adapted and configured to store two or more pieces of reference timing data in which reference timings at which the play acts should be performed in the game are described so that contents of the reference timings differ from each other; a reference timing teaching device adapted and configured to teach the reference timings for own game machine, based on a piece of the reference timing data differing from a piece of the reference timing data used in another game machine functioning as another terminal of the game system, among the two or more pieces of reference timing data; an other machine information acquiring device adapted and configured to acquire other machine information relating to the play acts on the other game machine; and a condition determination device adapted and configured to determine whether or not a predetermined reflection condition has been met based on the other machine information acquired by the other machine information acquiring device, and wherein the reference timing teaching device reflects the other machine information to a teaching aspect for teaching the reference timings for the own game machine, when the predetermined reflection condition has been met based on a determination result of the condition determination device.
地址 Minato-ku, Tokyo JP