发明名称 Wagering game object animation
摘要 An outcome of a dice throw and an orientation of the dice can be randomly determined. Based on knowledge of the outcome of the dice throw and the orientation of the dice, die faces that face the player at a beginning time instant of the animated motion can be back calculated. The dice can then be accordingly constrained to a selected one of a number of predefined animations for the dice to efficiently generate a more realistic and accurate graphical representation of the dice throw on the wagering game machine. Such a technique for generating the graphical representation of the dice throw based on 3D modeling and physics of the dice throw precludes managing and maintaining texture maps. Also, the graphical representation of the dice throw can be presented without texture swapping and with less computation because the pre-modeled dice are constrained to the selected animation of the dice.
申请公布号 US8860734(B2) 申请公布日期 2014.10.14
申请号 US201113106398 申请日期 2011.05.12
申请人 WMS Gaming, Inc. 发明人 Sieka Mark T.
分类号 G06T13/40;G07F17/32 主分类号 G06T13/40
代理机构 DeLizio Gilliam, PLLC 代理人 DeLizio Gilliam, PLLC
主权项 1. A method comprising: selecting, by one or more processors, a previously generated template animation of a set of one or more graphical objects for a wagering game from a plurality of previously generated template animations, wherein the previously generated template animation simulates movement of the set of one or more graphical objects and wherein the previously generated template animation comprises a sequence of key frames stored on a computer readable storage medium including a beginning key frame and a last key frame; determining, by the one or more processors, an initial state of the set of one or more objects based, at least in part, on a set of one or more outcome values and on the previously generated template animation, wherein the set of one or more outcome values represent an outcome of the wagering game with respect to the set of one or more objects, wherein determining the initial state includes back computing, at least one of, position and orientation of the set of one or more objects from the last key frame, which corresponds to the set of one or more outcome values, to the beginning key frame; constraining, by the one or more processors, image data of the set of one or more objects to the previously generated template animation in accordance with the initial state and the set of one or more outcome values to generate a wagering game animation that depicts animation of the set of one or more objects in accordance with the previously generated template animation and the set of one or more outcome values; and providing the wagering game animation for presentation by a wagering game machine.
地址 Waukegan IL US
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