发明名称 |
Methods, systems, and devices for synchronized parallel gameplay |
摘要 |
In one embodiment, the invention relates to a network-based quiz game and related methods that is playable in parallel relative to and synchronized with an event of interest such as a sports event. This embodiment can be a massively multiplayer game in one embodiment. The players of the game include various participant using electronic devices. The game and relates methods can be implemented using a client server architecture and various hardware and software components. |
申请公布号 |
US8858313(B1) |
申请公布日期 |
2014.10.14 |
申请号 |
US201213544520 |
申请日期 |
2012.07.09 |
申请人 |
Topspin Networks, Inc. |
发明人 |
Selfors Steven T. |
分类号 |
A63F9/24;A63F13/30 |
主分类号 |
A63F9/24 |
代理机构 |
K&L Gates LLP |
代理人 |
K&L Gates LLP |
主权项 |
1. A computer-based method of synchronizing activity across a network including mobile devices with a live event, the method comprising:
synchronizing a plurality of backend servers to a trusted time source; transmitting, from the backend servers, a first electronic message to a plurality of mobile devices, the first electronic message comprising a first server timestamp, and a question timer; receiving a request for a second server timestamp from a mobile device; transmitting the second server timestamp to the mobile device in a second electronic message from one of the plurality of backend servers; a total in-transit time interval for the first electronic message calculated as: [(the second server timestamp−the first server timestamp)+(a factor)]. |
地址 |
Boston MA US |