发明名称 Methods, systems, and devices for synchronized parallel gameplay
摘要 In one embodiment, the invention relates to a network-based quiz game and related methods that is playable in parallel relative to and synchronized with an event of interest such as a sports event. This embodiment can be a massively multiplayer game in one embodiment. The players of the game include various participant using electronic devices. The game and relates methods can be implemented using a client server architecture and various hardware and software components.
申请公布号 US8858313(B1) 申请公布日期 2014.10.14
申请号 US201213544520 申请日期 2012.07.09
申请人 Topspin Networks, Inc. 发明人 Selfors Steven T.
分类号 A63F9/24;A63F13/30 主分类号 A63F9/24
代理机构 K&L Gates LLP 代理人 K&L Gates LLP
主权项 1. A computer-based method of synchronizing activity across a network including mobile devices with a live event, the method comprising: synchronizing a plurality of backend servers to a trusted time source; transmitting, from the backend servers, a first electronic message to a plurality of mobile devices, the first electronic message comprising a first server timestamp, and a question timer; receiving a request for a second server timestamp from a mobile device; transmitting the second server timestamp to the mobile device in a second electronic message from one of the plurality of backend servers; a total in-transit time interval for the first electronic message calculated as: [(the second server timestamp−the first server timestamp)+(a factor)].
地址 Boston MA US