发明名称 Adaptive Game Audio
摘要 Disclosed are a system and method wherein a gaming machine samples the ambient sound environment and performs a time to frequency conversion to create an ambient sound profile. Profiles of alternate sounds for emission by the gaming machine are compared to the ambient profile and the sound most likely to minimize ambient noise masking is selected for use.
申请公布号 US2014302932(A1) 申请公布日期 2014.10.09
申请号 US201414208138 申请日期 2014.03.13
申请人 Bally Gaming, Inc. 发明人 Hilbert Scott Thomas
分类号 G07F17/32 主分类号 G07F17/32
代理机构 代理人
主权项 1. A method of adapting game audio issued by a gaming machine comprising a memory and a processor, the method comprising the steps of: capturing an ambient sound sample; performing a time to frequency conversion on the ambient sound sample to create an ambient sound profile; evaluating the ambient noise profile against one or more game sound profiles to select a game sound profile least likely to experience audio masking; and issuing a game sound associated with the selected game sound profile.
地址 Las Vegas NV US