主权项 |
1. A method of adapting game audio issued by a gaming machine comprising a memory and a processor, the method comprising the steps of:
capturing an ambient sound sample; performing a time to frequency conversion on the ambient sound sample to create an ambient sound profile; evaluating the ambient noise profile against one or more game sound profiles to select a game sound profile least likely to experience audio masking; and issuing a game sound associated with the selected game sound profile. |