发明名称 TECHNIQUES FOR LOCALLY MODIFYING DRAW CALLS
摘要 One embodiment sets forth a method for modifying draw calls using a draw-call shader program included in a processing subsystem configured to process draw calls. The draw call shader receives a draw call from a software application, evaluates graphics state information included in the draw call, generates modified graphics state information, and generates a modified draw call that includes the modified graphics state information. Subsequently, the draw-call shader causes the modified draw call to be executed within a graphics processing pipeline. By performing the computations associated with generating the modified draw call on-the-fly within the processing subsystem, the draw-call shader decreases the amount of system memory required to render graphics while increasing the overall processing efficiency of the graphics processing pipeline.
申请公布号 US2014292771(A1) 申请公布日期 2014.10.02
申请号 US201313853531 申请日期 2013.03.29
申请人 NVIDIA CORPORATION 发明人 KUBISCH Christoph;TAVENRATH Markus
分类号 G06T1/20 主分类号 G06T1/20
代理机构 代理人
主权项 1. A method for processing draw calls in a processing subsystem, the method comprising: receiving a draw call from a software application; evaluating graphics state information included in the draw call; generating via a shader program modified graphics state information; generating a modified draw call that includes the modified graphics state information; and causing the modified draw call to be executed within a graphics processing pipeline.
地址 Santa Clara CA US