摘要 |
<p>PROBLEM TO BE SOLVED: To provide a game machine capable of reducing discomfort that can be felt in a game after winning AT by suppressing a decrease in motivation by winning an AT lottery immediately before a ceiling, for example by arousing a feel of ill-will during a predictive performance or an AT in-preparation performance until shifting to AT from AT winning immediately before the ceiling.SOLUTION: In winning of AT immediately before a ceiling, a short ceiling is set, where the number of games is smaller than that of a normal ceiling. When the number of short-ceiling games is consumed, AT is granted. It may be possible to shift to the short ceiling by a lottery or may be possible to shift to the short ceiling unconditionally when winning AT immediately before the ceiling.</p> |