摘要 |
A method of generating a character for use within a game includes collecting physiological information from a subject over a period of time via a monitor worn by the subject, collecting environmental information from a vicinity of the subject over the period of time via the monitor, generating a health assessment of the subject based on the physiological and environmental information, and creating a gaming character for the subject using the physiological information, the environmental information, and the health assessment. The physiological information includes at least one of breathing rate, muscle tension, neurological activity, brain wave intensity and activity, core body temperature, pulse rate, and blood pressure. The environmental information includes at least one of light intensity, light color, external sounds, ambient temperature, and geographical location. The character information is updated in response to changes in subject health and/or in response to environmental changes in the vicinity of the subject. |
主权项 |
1. A method of generating a character for use within a game, the method comprising:
collecting physiological information from a subject over a period of time via a monitor worn by the subject, wherein the physiological information includes one or more of the following: breathing rate, muscle tension, neurological activity, brain wave intensity and activity, core body temperature, pulse rate, and blood pressure; generating a health assessment of the subject based on the physiological information; creating a gaming character for the subject using the physiological information and the health assessment; and updating character information in response to changes in health of the subject. |