发明名称
摘要 PROBLEM TO BE SOLVED: To provide a game machine which does not make a player apt to get bored while not making the player feel unfairness resulting from individual's differences in skillfulness, as far as possible. SOLUTION: When the end of a re-play high-probability state is avoided in the high re-play high-probability state by avoiding display of a combination of first symbols or a combination of second symbols, a quota value stored in storage means is updated in sequence. Further, a plurality of processes in which the quota value is updated are provided, and values updated therein respectively are made different. When an internal winning lottery combination allowing the display of the combination of the first symbols or an internal winning lottery combination allowing the display of the combination of the second symbols is determined, information associated with avoidance of the display of the combination of the first symbols or the combination of the second symbols is reported on the basis of the update result of the quota value. Further, an arrangement of symbols constituting the combination of those symbols is devised on the peripheral surface of a reel, so that ranges in which display of those symbols can be avoided do not overlap each other. COPYRIGHT: (C)2013,JPO&INPIT
申请公布号 JP5596774(B2) 申请公布日期 2014.09.24
申请号 JP20120282266 申请日期 2012.12.26
申请人 发明人
分类号 A63F5/04 主分类号 A63F5/04
代理机构 代理人
主权项
地址
您可能感兴趣的专利