发明名称 Method and system to create three-dimensional mapping in a two-dimensional game
摘要 Natural three-dimensional (xw, yw, zw, tw) gesture player interaction with a two-dimensional game application rendered on a two or three dimensional display includes mapping acquired (xw, yw, zw, tw) gesture data to virtual game-world (xv, yv, zv, tv) coordinates or vice versa, and scaling if needed. The game application is caused to render at least one image on the display responsive to the mapped and scaled (xw, yw, zw) data, where the display and game interaction is rendered from the player's perception viewpoint. The (xw, yw, zw) data preferably is acquired using spaced-apart two-dimensional cameras coupled to software to reduce the acquired images to a relatively small number of landmark points, from which player gestures may be recognized. The invention may be implemented in a handheld device such as a smart phone or tablet, which device may include a gyroscope and/or accelerometer.
申请公布号 US8840466(B2) 申请公布日期 2014.09.23
申请号 US201213506474 申请日期 2012.04.20
申请人 Aquifi, Inc. 发明人 Kareemi Nazim;Rafii Abbas
分类号 A63F9/24;A63F13/40 主分类号 A63F9/24
代理机构 代理人 Kaufman, Esq. Michael A.
主权项 1. A system enabling a game application, characterizable in at least three game-world (xv, Yv, zv) coordinates and an implicit fourth (tv) time coordinate, and executed by a game device coupled to a display, to respond to at least a natural gesture three-dimensional (xw, yw, zw) input and an implicit fourth (tw) time input generated from a player interacting with said game application to enable said game application to present player-interactable depth on said display, the system comprising: said display, coupled to said system to render images commensurate with player interaction with said game application; an optical acquisition system to acquire at least three-dimensional (xw, yw, zw, tw) data representing player interaction with said game application; means for recognizing from sensed at least said (xw, yw, zw, tw) data acquired by said optical acquisition system at least one player gesture; said optical acquisition system to acquire at least three-dimensional (xw, yw, zw, tw) data and said means for recognizing from sensed at least said (xw, yw, zw, tw) data including at least spaced-apart first and second two-dimensional cameras whose overlapping fields of view acquire images including data representing potential landmark points and data imaging at least a portion of interaction by said player with said game application; executable software, coupled to said first and second two-dimensional cameras, to represent said player from acquired said images using as least some said landmark points from which at least one user gesture is discernible; means for mapping acquired said (xw, yw, zw, tw) and virtual game-world (xv, yv, zv, tv) coordinates into a unified four dimensional scaled coordinate system (xu, yu, zu, tu); means for using at least one of mapped and scaled said unified-world (xu, yu, zu, tu) coordinates to cause said game application to react to said (xw, yw, zw) data acquired by said optical acquisition system; and means for causing, said game application to render at least one image on said display responsive to said means for using; wherein said display and game interaction is rendered from a perception viewpoint of said player; and wherein said game application is characterized by a representation selected from a group consisting of (i) a two-dimensional virtual representation, and (ii) a three-dimensional virtual representation.
地址 Palo Alto CA US