发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To improve taste of a game.SOLUTION: When a game is controlled to a high base state, each time a probability variable continuous notification performance is executed, a period till a next notification performance (a probability variable fall notification performance or a probability variable continuous notification performance) is shortened five times each in the present embodiment. Though there is no change in a winning probability in the probability variable fall lottery, this configuration makes a player think as if the high probability state is prone to continue. Consequently, the game machine can accommodate to the player's psychology so as to improve the taste of the game.
申请公布号 JP2014168546(A) 申请公布日期 2014.09.18
申请号 JP20130041293 申请日期 2013.03.01
申请人 SANKYO CO LTD 发明人 OGURA TOSHIO;KANAGAKI TAKAYA
分类号 A63F7/02 主分类号 A63F7/02
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