发明名称 USER-GENERATED RECORDINGS OF SKELETAL ANIMATIONS
摘要 User-generated recordings of skeletal animations are provided. Information is stored in a memory regarding a plurality of animated movements in memory. Each animated movement may be mapped to one or more skeletal-based body parts of a game character. A recording of a plurality of user movements may be captured over a period of time. One or more body parts of the user may be identified for each captured user movement. It may then be determined which skeletal-based body parts correspond to the identified body parts of the user. A custom animation may be generated that comprises a plurality of animated movements in which the determined skeletal-based body parts are mapped to the associated animated movement. The custom animation may be stored in memory and played during play of a game as designated by the user.
申请公布号 US2014274392(A1) 申请公布日期 2014.09.18
申请号 US201414209745 申请日期 2014.03.13
申请人 Sony Computer Entertainment Inc. 发明人 Beran Erik
分类号 A63F13/40 主分类号 A63F13/40
代理机构 代理人
主权项 1. A method for user-generated recordings of skeletal animations, the method comprising: storing information regarding a plurality of animated movements in memory, wherein each animated movement is mapped to one or more skeletal-based body parts of a game character; capturing a recording of a plurality of user movements over a period of time; executing instruction stored in memory, wherein execution of the instructions by a processor: identifies one or more body parts of the user for each captured user movement,determines which skeletal-based body parts correspond to the identified body parts of the user, andgenerate a custom animation comprising a plurality of animated movements, wherein the determined skeletal-based body parts are mapped to the associated animated movement; storing the custom animation in memory, wherein the custom animation is played during play of a game as designated by the user.
地址 Tokyo JP